An infinite game

Digger!!

A raccoon. A water tank. A city built on top of every city before it.

Played to keep playing

No last level. No final boss. Just down.

Digger!! takes the classic dig-and-pump arcade loop and removes the walls. The world runs forever left, right and down. You dig, spray, drop junk on things, and keep going for as long as the city lets you.

∞world, in three directions
18urban monsters
9layers of buried history
57kinds of buried stuff
The philosopher James Carse split games in two: finite games, played to win, and infinite games, played so the play can continue.Digger!! is part of the Infinite Games series, alongside Infinite Words: classic games rebuilt to be explored rather than finished.

Dig through time

The underground is a vertical history of the city.

Every layer you cut through is an older version of the neighborhood. Dig far enough and you start finding rooms: a basement, a bathroom, a bar where last call was a while ago. History doesn't stay in its lane, either. There's a shopping cart at 700 m. Nobody knows how.

0–20 m

Living City

Fiber cable, earbuds, e-scooter parts, traffic cones, bottle caps

20–50 m

Recent City

Payphones, cassettes, parking meters, newspapers, an old office

50–100 m

Old Neighborhood

Clawfoot tubs, skeleton keys, teacups, a nursery with a rocking horse

100–175 m

Industrial City

Gears, barrels, riveted pipes big enough to walk through

175–275 m

Transit City

Turnstiles, train wheels, a tiled platform where the next train is never

275–400 m

Victorian City

Cobblestones, gas lamps, carriage wheels, brick sewers

400–600 m

Gold Rush Port

Anchors, chains, crates, the hull of a ship that made a wrong turn

600–900 m

Before the City

Creek beds, shells, roots, stones, bones

900 m +

Deep Time

Ammonites, trilobites, glowing crystals, and an eye that should not be there

COMING SOONLUXURY RESIDENCESSTARTING AT $4.2M

…and somewhere below that, 100,000 m down.

What's down there

Rats, reapers, and a running commentary.

18 urban monsters

From rats and roaches at street level to killers, gators and reapers deep down. Some spit venom, some slash, some drift straight through the dirt.

Spray them till they pop

Pump a monster up with your water tank, or dig under a shopping cart and drop it on three of them at once.

Buried rooms

Basements, bars, subway platforms and ship hulls hide in the dirt and reveal themselves one shovelful at a time. Someone usually still lives there.

YOU COOKED.
The city appreciates your unpaid excavation.

Every run gets its own slang era, from GROOVY to NO CAP to BY GUM. Hundreds of phrases, almost never the same headline twice.

✝︎ ☸︎ ☯︎ 💊

Power-ups

Holy symbols for extra lives, pills for longer or all-way spray, and a bong that leaves every monster on screen too dazed to bother you.

🎧 📯

Boom-bap underground

Record scratches when you spray, air horns when junk lands on a crowd, and a tape-stop rewind when it all goes wrong.

The contact sheet

Can you dig it?

Every sprite in the game on one page: the raccoon, all 18 monsters (normal, inflated and drifting), 10 kinds of falling junk, 10 power-ups, 57 buried objects and 16 buried structures.

Can you dig it?

Tap the sheet to see it full size. Think you could draw a better gator? Make your own below.

Download sheet
Digger!! contact sheet, full size

Draw your own

Make a sheet. Your monsters could end up underground.

Redraw the whole cast or just one rat. Favorite sheets get built into the game as new skins and new creatures, credited to you.

1

Grab the template

A printable grid with a labeled box for the raccoon, every monster, the junk and the power-ups, plus wildcards for your own ideas.

Download template

2

Draw

Pen, paint, pixels or collage. Bold silhouettes read best at game size. Monsters should face right.

3

Upload

Photo or scan is fine. PNG, JPG, WEBP, GIF or PDF, up to 20 MB.